Toolbox

Discover our practical tools to improve your airsoft experience

Game scenarios

Information

The scenarios proposed here are given for example. You are free to modify them and adapt them to your convenience in order to best match your terrain, your rules and your players' expectations.

The main objective is to allow you to customize your parts and offer an experience adapted to your community.

Equipment

Black Hawk down

Duration
15-30min
Number of players
15-40 players

A small team of 8 to 10 players takes a position in a fortified area that it must defend at all costs. All other players form a single attack team and aim to eliminate all defenders before the end of the time. Each defender has three lives. When eliminated, he must remain on site and can be revived by one of his teammates. Resuscitation must be performed for 30 seconds without interruption. Attackers have unlimited lives. When an attacker is eliminated, he must return to the point of reappearance before he can rejoin the fight. Advocates win if they manage to hold their position until the end of the allotted time. Attackers win if they manage to permanently eliminate all defenders before the end of time.

Rules
  • Grenadas prohibited for attackers
  • 3 lives for defenders
  • Unlimited life for attackers

Capture the flag

Duration
30-45 min
Number of players
15-30 players

Several flags are placed throughout the playing field. Each team must attempt to capture and control as many as possible. To capture a flag, a player must replace the flag currently on the pole with their team’s flag, then count aloud to 15 seconds without interruption. Once the 15 seconds have elapsed, the flag is considered captured and controlled by the team.

Rules
  • The winning team is the one that has accumulated the most capture time at the end of the allotted time.
  • Eliminated players return to play after 5 minutes
  • The flag must remain visible

Premium hunting

Duration
30-45min
Number of players
15-40 players

In each team, a player is secretly designated as a wanted target. The opposing team receives only a short description to identify this target in the field. Players must then go looking for him and try to eliminate him. As soon as a wanted player is eliminated, a new target is immediately identified within his team and his description is forwarded to the opposing team. The party thus continues until the end of the allotted time. Each eliminated target earns a bonus to the team that shot him. At the end of the game, the team with the most bonuses won.

Rules
  • Players with a bonus are not allowed to hide
  • The team with the most bonuses wins
  • Unlimited life with reappearance at the spawn after 3 minutes

Zone control

Duration
20-45 min
Number of players
15-30 players

The teams compete to capture and maintain control of a central zone throughout the game. The team that has accumulated the most control time in the zone at the end of the allotted time wins the game.

Rules
  • The team with the most control time wins the game
  • Reappearance at base after elimination
  • The area must be clearly defined

No specific equipment

Last survivor

Duration
10-25 min
Number of players
10-25 players

Every player for themselves. The game continues until only one player remains alive, who is declared the winner.

Rules
  • 3 lives per player
  • Respawn at the same location after 45 seconds
  • No alliance allowed
  • It is forbidden to keep a player at gunpoint while they are waiting to respawn

No specific equipment

Confirmed elimination

Duration
30-40min
Number of players
15-30 players

Each player has three scarves at the beginning of the game. These scarves represent the "life" or resources of his team and must remain visible to him. When a player is eliminated, he or she stays there for two minutes. During this period, an opposing player can come and get one of his scarves. As soon as a scarf is recovered, the eliminated player can immediately return to their reappearance point to resume the game. If it is not recovered after two minutes, it can also return to its spawn and reappear. Players must therefore choose between protecting their eliminated teammates and taking risks to recover the opposing scarves. At the end of the time, the team having recovered the largest number of scarves won the game.

Rules
  • 3 lives per player
  • Recovered a scarf on the eliminated player to confirm elimination

Fugitive

Duration
20-30min
Number of players
10-30 players

A team consisting of one or two fugitives must cross the terrain and reach three strategic points before being able to extract. The fugitives have a 30-second lead before the start of the game, allowing them to move and reach the first goal before the opposing teams are launched in pursuit. Each point reached reveals the location of the next objective. To validate their passage, fugitives must attach a scarf to the point concerned before continuing their progression. Once the three points have been visited and validated, the place of final extraction is revealed. Every fugitive has three lives. When a fugitive is eliminated, he can only be revived by his partner, who must resuscitate for 30 seconds. If the game is played with a single fugitive, it reappears directly at the last point that it has validated. The other two teams are responsible for tracking fugitives and preventing them from reaching their extraction point. They must use their digital advantage to intercept them before they can escape. The fugitives win the game if they reach the extraction area after having validated the three points. The opposing teams win if they manage to permanently eliminate the fugitives before they are extracted.

Rules
  • 3 lives per fugitive
  • Fugitives must complete their goals before they get out
  • The other teams have to eliminate the fugitives before they get out

Imposter

Duration
15-30min
Number of players
15-30 players

Before the start of the game, each player draws lots in his role. In each team, a player is secretly designated as an impostor. Imposters know the identity of other impostors, but their role must remain secret to all other players. The impostors' mission is to sow chaos within their own team and gradually weaken. They can eliminate a player from their team every minute, freely choosing their victim. The other players must remain on guard and try to identify the impostors before they can decimate their team. The game ends when the impostors have eliminated all players from their team, or when a team manages to eliminate the opposing team and all the impostors.

Rules
  • 1 life per player
  • At least 1 imposter per team
  • Eliminate all opposing team and impostors

Infection Z

Duration
20-30min
Number of players
15-30 players

One player starts the game as an infected player. Their objective is to tag the other players in order to infect them and have them join their team. When a player is infected, they remain on the ground for 30 seconds before returning to the game as an infected player. If any survivors are still in the game when the allotted time expires, they win the game. If all players are infected before the allotted time expires, the infected players win the game.

Rules
  • The infected have unlimited lives
  • The survivors must survive until the end of the allotted time
  • Infected survivors join the infected team

Front line

Duration
45-60min
Number of players
15-40 players

Both teams compete to take control of the terrain by capturing a series of strategic points in a specific order. Each team must move forward from its base by securing goals one after the other. A point can only be captured if the previous point has already been captured by the team. It is therefore impossible to circumvent an objective or attempt to capture a point further on the line of progression. Progress is made in the following order: BASE A → A1 → A2 → CENTRE → B2 → B1 → BASE B The objective of each team is to advance to the opposing base by successively capturing all checkpoints. The first team to capture the enemy base wins the game.

Rules
  • Unlimited life
  • Obligation to capture points in order
  • Reappearance at the nearest spawn or allied point not on the front line

Team Death Match

Duration
30-45min
Number of players
10-40 players

The traditional team-to-death match is between two teams competing with the objective of eliminating the opposing team. Each player has 3 lives. When a player loses a life, they must comply with the reappearance rules before they resume the game. The team that eliminates all opposing players immediately wins the game. If time is up, the team with the most players still alive wins.

Rules
  • 3 lives per player
  • Spawn reappearance
  • Eliminate the entire opposing team or have the most players alive before the end of the allotted time

No specific equipment

Search & Destruction

Duration
30-45 min
Number of players
14-30 players

One team’s mission is to plant and defend a bomb at a predefined location, while the opposing team must find and defuse it before it explodes. If the attacking team manages to defuse the bomb, the game immediately ends and the attackers win the game. If the bomb explodes before it is defused, the game ends and the defenders win the game.

Rules
  • Limited time to place the bomb
  • The bomb explodes after 5 minutes if not defused
  • No reappearance once the bomb has been placed

VIP escort

Duration
1h
Number of players
20-40 players

One team must escort and protect a VIP across the field to their final destination, while the opposing team attempts to intercept and eliminate them. The escort team wins the game if the VIP reaches the final destination. The opposing team wins if they manage to eliminate the VIP before they reach their objective.

Rules
  • Each time the VIP is hit, they lose the use of one limb. On the fifth hit, the game is lost
  • No life limit
  • Escort the VIP to the designated location

No specific equipment

Extraction of hostages

Duration
1-1h30
Number of players
20-40 players

One team must hide and hold a hostage at a location of their choice on the field while preventing the opposing team from finding them. The opposing team must locate the hostage, rescue them, and escort them to a predefined extraction zone. The rescue team wins the game if they successfully bring the hostage to the extraction zone. The opposing team wins if they manage to prevent the extraction until the end of the allotted time.

Rules
  • The hostage must be escorted to the extraction zone
  • The defenders may hide the hostage wherever they choose but cannot move them once hidden
  • Unlimited lives
  • The hostage loses the use of one limb with each hit. After the fifth hit, the hostage dies and both teams lose the game

No specific equipment