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History and culture

Where the airsoft comes from, how it differs from paintball, and what the milsim and historical reconstruction cover.

Beginner5 min read
Contents(7)
01/07

Origins

Airsoft was born in Japan in the 1970s. The country was very strict about the possession of firearms, so those passionate about replicas and shooting sought a way to train and collect without real weapons.

  1. A very strict legal framework

    With the possession of firearms limited, a market for replicas has developed: rocket guns, ball replicas, realistic reduced models.

  2. Replica of modelists

    The first replicas pulling plastic balls come from manufacturers of model models. They were spring (definition)-operated, hand-armed, or with an external gas tank.

  3. From shooting to the game

    The target shot left room for the game: to face each other by teams with these replicas, relying on everyone's honour to announce their keys.

  4. A growing practice

    Led by enthusiasts and manufacturers, the activity then spread outside Japan, with its fields, teams and events.

02/07

Developments

Replies have changed a lot since the beginning, and each step has opened the game to new players.

  1. Spring and gas

    The first replicas asked to arm by hand or recharge a gas tank: one shot at a time, a slow pace.

  2. The AEG, early 1990s

    Japanese manufacturer Tokyo Marui (definition) launches the electric replica, with a FAMAS F1 model. An engine, a battery and a burst of fire: it is it that makes the game accessible to many more people.

  3. Gas, for realism

    The gas and mobile head (GBB (definition)) replicas develop for the feeling of fire and the realistic mechanism, at the cost of a sensitivity to cold and a more monitored maintenance.

  4. The HPA, for accuracy

    The high-pressure compressed air provides regular fire and fine power adjustment, at the cost of heavier equipment to wear.

  5. Better organized players

    Over (definition) time, permanent terrain, teams and associations structure the practice: security briefings, chronographs, regular parts.

03/07

Paintball

Paintball is the best known cousin of airsoft. He was born in the United States: the first game was played on 27 June 1981 in Henniker, New Hampshire, with twelve players, to capture flags. The markers used were originally used to identify cattle or trees, and the first commercial land opened in 1982.

Airsoft and paintball, side by side
CriteriaAirsoftPaintball
Projectile6 mm full plastic ballGelatin ball filled with paint
TouchAnnounced by the affected playerMarked by painting
ReplicaReal weapon reproduction, variable mechanismCompressed air marker, sporty
ProtectionGlasses or masks, depending on the fieldMask covering the whole face
SpiritRealism and tactics, fair playSporty and fast, often in league
After the gameNo trace on the holdTainted hold, to be cleaned

Commonalities

  • A team game, with goals to achieve
  • Private land, outdoor or indoor
  • A security briefing before the game
  • Mandatory facial protections

What separates them

  • Fair play: in airsoft, you can announce your own touch
  • Equipment: fieldwear and realistic replica, or sports suit and marker
  • The pace: paintball is faster, airsoft leaves more room for progression and tactics
04/07

Other games

Other outdoor or indoor activities look like airsoft without being in it. Locating them helps you choose and understand what you are being offered.

  • Laser game

    Infrared transmitters replace projectiles: no ball, keys detected by sensors. It is the most accessible and less physical activity.

  • Life-size role play

    Players embody characters in a story, with fake weapons and little or no shooting. The scenario counts more than confrontation.

  • Sports shooting

    Here, we aim at a target with a real or compressed-air weapon, in a federal setting: it is the shooting, not the team game, that is at the center.

05/07

Milsim

Milsim (definition) is the abbreviation of military simulation: a military simulation played by civilians. Unlike a Sunday party made of short sleeves, it reproduces the atmosphere and organization of an operation (definition), sometimes for a whole weekend.

  • Long term

    From 12 hours to several days, with few breaks: the game continues from day to night.

  • Logistics

    Camps, meals, transportation, supplies and communication are part of the game.

  • A scenario

    Missions, objectives and hierarchy replace the simple part in sleeves: each has a role.

  • Commitment

    Large events often set entry conditions: equipment, experience, preparation.

06/07

Reconstitution

Some players do not seek efficiency but authenticity: they reproduce a period of military history, from holding to replicas, and play scenes or battles in this spirit.

What the player wants

  • Reproducing an era, a unity, a outfit
  • Care of equipment and period details
  • Telling a story rather than winning a game

What to keep in mind

  • An old replica remains subject to the same safety rules as a modern one.
  • Face protections remain mandatory, even if they break the era
  • Original equipment does not replace modern protections
07/07

Community

Beyond the replicas, the airsoft is a community: teams that train together, grounds held by enthusiasts and events where you find the same faces from one season to another.

  • Fair play: announcing its touch is the founding rule of the game
  • Respect: players, organizers and the field
  • Help: lend equipment, welcome new ones
  • Security first: the first reflex of all players

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