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Understand your reply · guide 5 on 5

Adjust your lens

Choose your target, set the hop-up and then zero, and understand why a replica shoots next door.

Intermediate3 min read
Contents(6)
01/06

Targets

  • 0 to 50 m

    Red dot

    Without magnification, we aim at both eyes open by keeping his entire field of vision.

  • 0 to 50 m

    Holographic

    Same use as the red dot (definition), with a larger window and a thinner reticule.

  • Identification

    Magnifying bezel

    She helps to see a player hidden away. The useful range of a ball remains 50 to 70 m: magnification does not lengthen it.

02/06

Prepare

  • Fitting tight to the right torque, clean screws, possibly braked
  • The balls you will use in part, from the same bag
  • A day without wind, with regular light
  • Stable support: bag, table or bifoot
  • A target at 25 or 30 m, known distance
03/06

Zero

  1. Center the wheels

    Count the clicks from one stop to another and return to the middle: you keep the entire setting range.

  2. Set the hop-up

    Aim above the target without optics and adjust to a tense path, without re-running at the end of the race.

  3. Draw Grouping

    Five to ten balls, even with a sight, same position. We judge the center of the group, never an isolated ball.

  4. Correct

    Turn the wheel in the direction indicated to move the impact, by small series of clicks. Graduations are planned for real weapons: in airsoft, clicks are counted and the eye is corrected.

  5. Valider

    Pull a new group, then check closer and further, and in your game positions.

04/06

Distances

Well set, a ball is almost straight for about 30 meters, then slows down and falls. A zero around 25 to 30 m is suitable for most electric replicas. Beyond, aim a little higher; very closely, the ball passes slightly below the target point, because the optics are above the cannon.

05/06

Parallax

If the reticule seems to slide on the target when you move your head, it's the parallax. On a red point, it remains low at distances from the airsoft. On a bezel that rules it, adjust it until reticule and target remain solid; Otherwise, keep the same head placement on the butt.

06/06

Problems

  • Balls go anywhere

    Pull the same group without optics: if the dispersion is the same, the problem comes from balls, hop-up or cannon, not optics.

  • Zero changes from one party to another

    Mount that loosens, optical moved on the rail, or different balls. Mark the position of the lens on the rail.

  • Image blurred or embroiled

    Clean the lenses with an optical cloth. Buoyed inside indicates an optical that is no longer waterproof.

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